Remade my old tutorial on procedural eye shader.
Tutorial here
Greetings @YourSandbox !
Your Procedural Eyeball is deliciously nightmarish! It brings haunting feelings of vulnerability and being under the gazing influence of the all-seeing wall of horror. I really love the way the pupil changes as the character moves closer or farther away from the eyes! Does the pupil change if, say, the player shines a flashlight toward any of the eyes?
Yeap, idea is that eyes due to lack of eyelids start turning away from light, so when lights out - pupil behaves as is should, becomes wider, then when you approach towards them, they try to focus + react on light and if distance is too close it turnes away because of light.