New Blog About procedural everything
http://proceduraleverything.blogspot.com/
In this thread I would gather all information and ask comunnity to help with procedural generation
[FONT=Arial Black]Battles update
More progress on the mesh
PROCEDURAL SPACE
[video]Glass kind Space Sims UE4 - YouTube
Base Craft and vehicle build now ready
NewFeatures Procedural City
Updated Procedural City
NewFeatures Like Grappling Hook
What specific thing are you talking about?
Probably the biggest procedural thing I can think of is the upcoming game No Man’s Sky, the issue there though is that the quality is not going to be as good as when you design each thing, and you’ll end up with stuff that’s technically different but certain components are still recognizable and so it kind of makes it a waste to do something procedurally.
Procedural art in game development doesn’t work.
On the long run, after 3~4 years, simply compare the results from a handcrafted vs procedural asset library.
After looking at the handcrafted work, the procedural will always look like sht.
Procedural Body in Progress _ More at http://procedurale.blogspot.com/
Procedural Hands are made:) Next step legs and compine it with the body. More at http://procedurale.blogspot.com/
Procedural Everything goes to the space 
New features conteins
-procedural ships
-endless space
-end planet earth on beginning
soon I-m planning to build solar system
But now take a look at the movie
[video]Glass kind Space Sims UE4 - YouTube
How did you make the city? Did you do it in an external tool or in UE4? Did you use BSP? Splines? Just wondering…
All is made inside UE4 I’ve used for loop function.
I’ll keep Your blog in mind. I’m currently stuck on caves, after i finish them i plan on creating characters
New features in game glass kind soon I will upload it for try it on your own. Right now there is downloadable demo so try it out on Gamejolt.
New Updated Building System steal WIP but naw overlapped elements will be destroyed.
I’D LIKE TO SHARE PARTS OF CONTENT WITH COMMUNITY SO GRAB A WALL RUN ACTOR COMPONENT BASE CONTENT:
New procedural content ready to download for subscribed users: