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Procedural Everything

New Blog About procedural everything

http://proceduraleverything.blogspot.com/

In this thread I would gather all information and ask comunnity to help with procedural generation

[FONT=Arial Black]Battles update

More progress on the mesh

PROCEDURAL SPACE

[video]https://youtu.be/sCUX7ErkVtM[/video]

Base Craft and vehicle build now ready

NewFeatures Procedural City

Updated Procedural City

NewFeatures Like Grappling Hook

What specific thing are you talking about?

Probably the biggest procedural thing I can think of is the upcoming game No Man’s Sky, the issue there though is that the quality is not going to be as good as when you design each thing, and you’ll end up with stuff that’s technically different but certain components are still recognizable and so it kind of makes it a waste to do something procedurally.

Procedural art in game development doesn’t work.
On the long run, after 3~4 years, simply compare the results from a handcrafted vs procedural asset library.
After looking at the handcrafted work, the procedural will always look like sht.

Procedural Body in Progress _ More at http://procedurale.blogspot.com/

Procedural Hands are made:) Next step legs and compine it with the body. More at http://procedurale.blogspot.com/

CarCraft in progress:)

Procedural Everything goes to the space :slight_smile:
New features conteins
-procedural ships
-endless space
-end planet earth on beginning
soon I-m planning to build solar system

But now take a look at the movie
[video]Glass kind Space Sims UE4 - YouTube

How did you make the city? Did you do it in an external tool or in UE4? Did you use BSP? Splines? Just wondering…

All is made inside UE4 I’ve used for loop function.

New Blog about procedural Everything
http://proceduraleverything.blogspot.com/

I’ll keep Your blog in mind. I’m currently stuck on caves, after i finish them i plan on creating characters

New features in game glass kind soon I will upload it for try it on your own. Right now there is downloadable demo so try it out on Gamejolt.

Battles update

New Updated Building System steal WIP but naw overlapped elements will be destroyed.

Also Procedural City has been changed.
ProceduralCity Unreal Engine4 [Update] - YouTube

interesting

I’D LIKE TO SHARE PARTS OF CONTENT WITH COMMUNITY SO GRAB A WALL RUN ACTOR COMPONENT BASE CONTENT:

Next actor components includes:
Dodge/Dash Dodge UE4 Download - YouTube
Flying/Gliding Flying Gliding UE4 Download - YouTube
and Grappling Hook https://www.youtube.com/edit?o=U&video_id=DIPAiH9VP6M

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