Hello HeadClot,
Thank you for your feedbacks.
- I don’t know yet, but for sure not Open Source it.
- Yes you can use specific models, if your GIS data points to a real model it will be used, it will create a procedural one otherwise…However, Unreal still has performances limitations in term of streaming of assets (textures or models…).
- You can load in data :-). The application is completely decoupled from the sources, so if your tile requests a specific data, it asks the data server for it…You can customize your server of data, There is a public interface (If the format is not supported per default).
- Not yet, this is still version 0.1, but it’s in the plan, it will use the road network GIS data to generate the roads…Again any data…if your format it’s not supported per default you can create your own converter…
- No it’s not a plugin, I created external libraries for the geographic processing, the tiling system and the math behind…I used them in a project.
I sent you a PM for my coordinates.