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procedural created house to new mesh ?

Ola. I asked in another thread but maybe its better to open up a new one. As the title says im creating my houses in ue4 procedurally with a blueprint. Now i want to destroy them which is basically not a problem. The problem is that the house itself consists of small pieces that get destructed but i want the whole building act as one destructible mesh. Any ideas how to achieve this ? Exporting the procedurally created house to a new mesh ? If yes, how ? Thanks !! Have a good day all