[Procedural Content] Make a limited list of Static Mesh

I have one Blueprint that the level designer can use to make procedural stuff…but when he will choose the Static Mesh…he needs to find the mesh he need in middle of so many!

There is a way to create a limited list of meshes he can choose? I tried to put a array on Set Static Mesh node but the blueprint doesn’t accept.

I don’t think you can limit the meshes, but maybe you could give your meshes a naming convention so he can search for the name in the search field. Just prefix the meshes with something and then a simple search will show only useful meshes.

Thanks buddy :smiley: