Procedural Content Generation (PCG) on static mesh using texture data.

Please Help Masters. how to Procedural Content Generation (PCG) on static mesh (not landscape) using texture data. I don’t find it anywhere about this. people only using texture data on landscape. i want to scatter foliage on static mesh only certain area.

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I am trying to do the same thing, but i am not having any luck so far.

I’m trying too. My problem is not exactly the same but yeah, i found another workflow to avoid it. I hope to find a way for this sometime

Is there still a demand for this requests?