Procedural Cliff & Ground Tool – Curious About Nanite Results !

Hi everyone,

I wanted to share a procedural tool I’ve been working on, inspired by Vincent Dérozier’s workflow for creating realistic natural surfaces.

The tool is built in Blender Geometry Nodes and allows you to extrude geometry using a triplanar displacement map, making it possible to generate surfaces like cliffs, rocks, and ground in a fully non-destructive way.

The goal was to keep the workflow flexible and fast, while maintaining strong artistic control without relying on traditional UVs.

I’m really looking forward to testing this in Unreal Engine and seeing how it performs with Nanite.

Would love to hear your thoughts !