Hi everyone!
Procedural City plugin allows you to generate any city using provided default building/road/intersection assets or provide your own. Create and assign percentages to city zones. Give any combination of buildings to each zone. Do all this with a single, easy to customize blueprint.
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Features:
- Customize everything within 1 blueprint
- Generate any city using building/road/intersection assets
- Use free default assets provided in the plugin, or bring your own assets to create your desired city
- Create city zonings based on city area percentages, set any combinations of buildings per zone
- Set your road assets, and assign 3 different types of intersections (Corner, 3 way, 4 way) to connect the roads
- Watch your city buildings pop up one by one, as the city is generated asynchronously
- Customize your city shape by setting road offsets and building distances to roads
- Drag and drop the city generator blueprint into map, and perform all customization on one blueprint
- Extend the C++ city generator within the plugin to change your city generation algorithm