Procedural Cinemetography

Bit old and in Unity, but it seems pretty amazing nonetheless. I have a feeling that UE4 has a better camera system than Unity at a base level, but this procedural camera seems like a whole other level.

What do you guys think? Doable in UE4? I don’t necessarily need it, but if it made it in the engine I would find a use for it someway, somehow. :slight_smile: