Hi!
I’m making by myself a modular pack and concurrently I’m making a procedural actor for it.
You know - you set the building’s dimensions, you set up what elements it consists of and the actor generates the building in construction script.
The question is, what should I do with the result? I mean, if I leave it as an actor, I suppose it takes some performance, you can’t generate lightmaps for it, and such.
But I’m not sure about merging it into a mesh, either. When I tried it last time, a year ago in UE4, the whole merged mesh didn’t cull itself, compared to the actor and the separated modular elements.
So, what should I do?
After the building is finished, should I leave it as an actor? Should I merge it into a mesh? Or is there a better solution?
Thank you for your help.