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Procedural Bridge Tool | Blueprint | Hierarchical Instanced Static Meshes

Hey!

I’ve been working on this for some time. But it was mostly for my own use. I thought this might be useful for others as well. This is my first time sharing some of my work and creating a youtube tutorial!! Pheww . Leave your thoughts below! [HR][/HR]
**Procedural Bridge Tool **

  1. High-Performance Bridges using Hierarchical Instanced Static Meshes.
  2. Create Bendable & Curved Bridges
  3. Plank Variation (Material/Rotation/Offsets and more)
  4. Railing Support
  5. Infinite Bridge (Stairway to heaven) - Just an experiment.
  6. Per Plank Collision (Ball rolling down a bridge)

Prototype.00_02_06_23.Still002.jpg
Sequence-01.00_02_09_08.Still005.jpg[HR][/HR]Overview

https://youtube.com/watch?v=VimXBvfNkus

Demo Scene

https://youtube.com/watch?v=13tlrfHhADw

**Tutorial

https://youtube.com/watch?v=G4_t_xrtNzA** [HR][/HR]
@scarspride

[Reserved for updates]

V1.0 -

  1. High-Performance Bridges using Hierarchical Instanced Static Meshes.
  2. Bridge Hang (Create Bendable Bridges)
  3. 3 different static meshes & materials
  4. Railing Support
  5. Walkable/Collision enabled
  6. Example Scenes