Procedural Bollards Tool

This tool allows you to make over five variations for bollards in editor in unreal. I demonstrate tweaking the various parameters exposed in the blueprint in order to make the bollards. The Dynamic Meshes are then converted to Static Meshes using modeling mode.


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Greetings @Tuff_Assassin1 !

This is a really cool tool! If someone were to point to these structures and ask me, “What are those?”, I would be stuck. LOL! So these are called bollards. I’ve seen various uses for these items in cityscapes, but didn’t know what they were called.

Your tool is a great addition to building realistic city scenes, and I’m sure it saves the developer some time while giving variations for creativity. What happened in your development experience that motivated you to create a procedural tool?

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Thank for checking it out @Get_DOVAH_it . I wanted to challenge myself a little bit and seek if i could do procedural modelling within unreal. I usually work alone and i want to make tools that can produce asset libraries from for so i can work faster.

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