All shaders loaded. Procedural Foliage turned on. Materials and Instances appear normal until I attempt tp use them, then they change to colored spheres…
I’m hoping someone has some experience with this and has a fix? Ta.
The reason I ask is that it might help point us in the direction of the issue, since before 5.0.3 the editor defaulted to DX11, so it could be purely a graphical environment issue. Then we’d lean towards working on getting it to work correctly GPU wise.
Looks like a virtual texture pool problem, if your VT pool doesn’t grow then you will get this issue and sometimes you’ll have to force it to grow by moving your mouse fast left and right in your scene. The issues is not deactivating VT support, it’s making it work correctly as VT can save alot of video memory especially if you’re using large high quality textures.