All shaders loaded. Procedural Foliage turned on. Materials and Instances appear normal until I attempt tp use them, then they change to colored spheres…
I’m hoping someone has some experience with this and has a fix? Ta.
The reason I ask is that it might help point us in the direction of the issue, since before 5.0.3 the editor defaulted to DX11, so it could be purely a graphical environment issue. Then we’d lean towards working on getting it to work correctly GPU wise.