Hi, I am working on a basic FPS game but I am struggling with the animation aspect of things. I think it’d be a good idea with plans to add a weapon modding system to use procedural animations where we would use a control rig to grasp the gun and provide animations for idle, walk, and run and then bake the animations for reload, inspect, chamber, etc. and play those as it would be foolish to do all that with control rig.
However, I am struggling to attach the arms to the weapon positions passed through the character bp to the anim bp. The positions are wrong, not properly connected, etc. I am modifying the bones and passing the model through the control rig and then out. I’m not a professional in animation so any help would be appreciated!