Hi folks, I am doing a personal research project which I cannot say much about yet, and I am in need of little help, I am new to unreal and I am going through massive amount of tutorial and getting comfortable with the API.
What I am trying to do is the following, I want to have some procedural animation on some bones, adding some dynamics, and that needs to happen after all the animation interpolation happened in personas. Meaning, the usual animation interpolation happens and I use the resulting position for the dynamic simulation, once I computed the new position for the bone I will proceed in setting it.
As stated above I am fairly new to ue4 so I am mainly asking for some tips to get started, I would rather do it from c++ but I can prototype with blueprint.
First step would be, can I query bone position after animation evaluation happened, like between anim and render? If so do you guys have any good resource I can look at ?