Hello new community :),
after Unity has disappointed me in terms of reliability and price policy with new “packages” and a lot of other things (Substance etc.) :(. I am here now and hope to be in an engine and a coomunity which I can rely on and support myself in the future.
These are not my first steps in Unreal but it is a while.
I need to setup a procedual animation system in Unreal like:
[video]https://twitter.com/i/status/1106656485495451648[/video]
But I dont know where to start. The C++ documentation in unreal is not so advanced in this direction or this is only my perspective.
I have seen the new Control Rig package which sounds promising.
Can someone with expirience in this direction can give me some hints where I should enter to archive this.
Please only C++. I know alot of people like Blueprint-Node-Trees, but I dont like them when someone is trying to archive a more andvanced system with it and it results in logic chains which are not clearly devided anymore. So please dont post Blueprint-Pictures.