Overview
PROCROC (Bone-Driven Deforming System aka Morphbones) started as a Design-time & Run-time Procedural Generation System to create infinite variations for Pebbles {Rocks, Boulders, Meteorites, Asteroids} but was extended to create variations of other shapes. Use the shapes to Assemble props with many variations.
With Bone-Driven Deformation, the mesh shape can be transformed at design-time to produce many variations of Static Meshes, or at run-time to change appearance and also serve as special effect for Impact Damage.
DISCLAIMER: Quixel Megascans are used for demonstration purposes only. Not Included in Product. Please visit Quixel.com and UnrealEngine.com for more information on Quixel Megascans.
Videos:
- Showcase: https://youtu.be/nBr-eLh4UgI
- Showcase Replication: https://youtu.be/J82kT0FTKNY
- Overview Map: https://youtu.be/I-hmL-73SO0
- Tutorial: https://youtu.be/CetcgCOuDu4
Support:
- Discord: TheGameDevStore.com
- Email: mailto:mp-support@thegamedevstore.com
Website: https://thegamedevstore.com/v2
Technical
Features:
- 16 Simple Polygon Shapes with Skeletons that can be animated into complex shapes!
- 2 Simple PBR Material (with parameters for diffuse color, specular, roughness, metallic, emissive).
- Modular Blueprints (Component-based)
- Replication for Hosted and Dedicated Multiplayer Support.
Benefits:
- Drag Polygon Shapes at design time to generate various static meshes from within UnrealEditor.
- Animate Polygon Shapes in real-time for deformation and morphing effect.
- Combine multiple PROC ROC Meshes for a variety of Composite Props: Monsters, Weapons, Furniture, Vehicles, whatever you can Imagine!
Number of Skeletal Meshes: 16
Number of Blueprints: 51
Network Replicated: YES
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows