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PROC ROC: Bone-driven Procedural Generation Construction Kit

https://thegamedevstore.com/v2/wp-content/uploads/2020/10/PROCROC-Featured-on-TGDS.png

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https://www.youtube.com/watch?v=nBr-eLh4UgI

		https://youtube.com/watch?v=J82kT0FTKNY
		https://youtube.com/watch?v=CetcgCOuDu4

Overview

PROCROC (Bone-Driven Deforming System) started as a Design-time & Run-time Procedural Generation System to create infinite variations for {Pebbles, Rocks, Boulders, Meteorites, Asteroids}.

But, it evolved into a Dynamic Modular Construction Kit for Composite Entities with the goal of promoting Design-time, Hierarchal, High-density, Modular Assembly of Game Entities within in Unreal Engine 4.

With High-Density Modular Assembly, Entities are assembled from mesh parts to create large and small detail. With this form of modularity You can create a vast amount of variety in your games, and reuse Entities to save Time and Money.

With Bone-Driven Deformation, the mesh shape can be transformed at design-time to produce Static Meshes, or at run-time to change appearance and also serve as special effect for Impact Damage.

DISCLAIMER: Quixel Megascans are used for demonstration purposes only. Not Included in Product. Please visit Quixel.com and UnrealEngine.com for more information on Quixel Megascans.

Videos:

  1. Showcase: https://youtu.be/nBr-eLh4UgI
  2. Showcase Replication: https://youtu.be/J82kT0FTKNY
  3. Overview Map: https://youtu.be/I-hmL-73SO0

Support:

**Website: **https://thegamedevstore.com/v2

Technical

Features:

  • 16 Simple Polygon Shapes with Skeletons that can be animated into complex shapes!
  • 2 Simple PBR Material (with parameters for diffuse color, specular, roughness, metallic, emissive).
  • Modular Blueprints (Component-based)
  • Replication for Hosted and Dedicated Multiplayer Support.

Benefits:

  • Drag Polygon Shapes at design time to generate various static meshes from within UnrealEditor.
  • Animate Polygon Shapes in real-time for deformation and morphing effect.
  • Combine multiple PROC ROC Meshes for a variety of Composite Props: Monsters, Weapons, Furniture, Vehicles, whatever you can Imagine!

Number of Skeletal Meshes: 16
Number of Blueprints: 51
Network Replicated: YES
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows

We were told…

So we’re inspired to create one. Here’s what it looks like…

https://youtube.com/watch?v=IvZBoqgRY3E

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https://thegamedevstore.com/v2/wp-content/uploads/2020/08/druid1.png

https://thegamedevstore.com/v2/wp-content/uploads/2020/08/druid2.png

https://thegamedevstore.com/v2/wp-content/uploads/2020/08/druid3.png

https://thegamedevstore.com/v2/wp-content/uploads/2020/08/prism1.png

https://thegamedevstore.com/v2/wp-content/uploads/2020/08/alchemy1.png

https://thegamedevstore.com/v2/wp-content/uploads/2020/08/alchemy2.png

		PROC ROC MONSTER: TRUE GOLEM embodies a Modular Procedural Content Creation methodology inspired by the Spore Creature Creator (and other character customization systems) taking a Kit-bashing approach.
		
		Design-Time Modular Kit-bashing is heavily used in Level Design, however, our goal is to promote using the methodology for assembly of Game Entities such as Creatures, Weapons, Machines, and Props.
		
		Assemble the Entities' Aesthetics from modular Mesh components for greater content variety, instead of using singular Mesh.
		
		Used in the above: 			
  1. Quixel Megascans Available On UnrealMarketplace for FREE.

  2. Morpheus Transformorph Availabile On UnrealMarketplace for $.

  3. PROC ROC coming soon to the UnrealMarketplace.

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       https://youtube.com/watch?v=OWCnUmpfu7w
    

PROC ROC: Bone-driven Procedural Generation Construction Kit v1.1 Submitted to the Unreal Marketplace for approval. Unfortunately it was NOT accepted.