Problems with vertical loop on spline mesh

5 years later, Spline+splineMesh combos are still weird but…
with the new transform nodes, fixing it becomes quite easy.

forgot a node comment: “D2R” nodes are “degrees to radians”

Works with any turn less than 180

https://forums.unrealengine.com/core/image/gif;base64

Still broken past 180 degrees, but that’s expected​