Problems with 'Use object origin' in Blender export tools

Hiya,

I’ve been using the toolset here:

and building scenes in Blender. I’ve exported it and everything seems fine. Then, I noticed the pivot point was wrong for the majority of my scene assets. I saw the ‘Use object origin’ setting and enabled it.

However, it is just stacking every imported asset at 0,0,0 instead of doing what it says:

‘When active, this option will center each object at world origin before it is exported to an FBX, then it will move each object back to its original position’

I realise this may actually be doing what it says, but I want the scene objects to be in the correct position in Unreal and their pivot points centered in the meshes.

Thanks

Paul

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