Hey , the language of my system was set to English (United States), so I tried changing it to English (United Kingdom); no difference. I’ll try the 4.7 branch. I tried running UE4Editor from the command line before I changed the language, and among all the messages that showed up, a few of them were in brown:
[2015.04.24-16.00.39:117][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for Namespace:UICommands, Key:Save_ToolTip): Resource: (/home/stebp/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)Resource: (/home/stebp/UnrealEngine/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
[2015.04.24-16.00.39:118][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): Resource: (/home/stebp/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}...) Resource: (/home/stebp/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
[2015.04.24-16.00.51:165][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
[2015.04.24-16.00.59:650][ 0]LogStreaming:Warning: Failed to file '../../../Engine/Content/Editor/Slate//GameProjectDialog/Tab_Background.png' error. LogConfig:Warning: Failed to saved backup for config[Game] LogFileManager:Warning: ReadFile failed: Count=0 Length=15899 Error=No system errors available on this platform. for file ../../../Engine/Programs/ShaderCompileWorker/Intermediate/Config/CoalescedSourceConfigs/Input.ini
[2015.04.24-16.03.39:114][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.04.24-16.03.40:053][ 0]LogRHI:Warning: disabling reporting back of debug groups and markers to the OpenGL debug output callback
[2015.04.24-16.04.47:395][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'AndroidRuntimeSettings' because the file '/home/stebp/UnrealEngine/Engine/Binaries/Linux/' was not found.
[2015.04.24-16.04.47:405][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'AndroidPlatformEditor' because the file '/home/stebp/UnrealEngine/Engine/Binaries/Linux/' was not found.
[2015.04.24-16.05.00:674][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf'
[2015.04.24-16.05.00:675][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf'
[2015.04.24-16.06.03:672][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.