I’ve been watching videos from Unreal Engine channel on youtube and reading the documentation. Even though, I’m having trouble with Toggle Visibility, in other words, when I connect the pin from point light reference and selected toggle visibility on pop up menu, it appears another component for transformation. This is happening with 4.10 version. I download 4.7.6 and it works just fine. I know that toggle visibility is “set” as Target is Scene Component, but I think it shouldn’t because I have selected point light. What am I missing?