Problems With Spawned Actors acts like One

I have a Simple AI Character and a spawner for this. The spawner spawns One Character every 2 seconds.

when I shoot a Character to death all spawned Characters Acts like one and die also.

hav you any idea whats the problem could be?

should the code which runs on damage event

Thats The DMG calculating graph but i think its a replication problem or a setup Problem of the Character Blueprit Or the AI Controller

display name won’t be safe to use. It will change in a build. Should use another way to identify the other actor.

Dunno if that is contributing to your problem or not.

what happens in big macro? And how how does bullet overlap with enemy ai?

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The DMG Calculation as itself works fine but it changes the value at all characters