Problems with smooth Blender - Unreal

Hello!

I’m trying to export a Blender made Low Poly character, but when I export my FBX and Import to Unreal Engine, the character turns Smoothed.

My FBX Export settings are this:

Main - As default settings
Geometries - Checked Apply Geometries and Use Modifiers Render Setting
Smoothing - Edge

Armature and Animations are well exported.

I attach a photo to see what’s happening.

When I’m importing to UE, I see this advert message:
No smoothing group information was found in this FBX scene. Please make sure to enable the ‘Export Smoothing Groups’ option in the FBX Exporter plug-in before exporting the file. Even for tools that don’t support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.

Have a look at this https://www.reddit.com/r/unrealengine/comments/hr2pyn/how_do_i_add_smoothing_groups_in_blender_for/