I’m newbie when the conversation is about UE4 and I’m starting to learn about it
I have a problem with my sliding door BP
I was trying to use a KeyEvent to trigger a Timeline to animate a sliding door over time, but without using FlipFlop or Branch just using a Direction variable who is 1 when the door is closed and -1 when is open; this direction multiplies the vector returned by the Timeline and that is used to translate the door
Also I’m using a cubic curve to smooth the Timeline animation
The problem is: while the door is opening the animation is smooth, but after that the door just pop in the final position…
In the end I used a Flip Flop object, but essentially I think it’s like a If-Then-Else, that’s why I tried to use a direction variable who value goes from -1 to 1, and used to multiply the vector to make the sliding door open/close
For some reason that was not working, most because I’m new on UE4 and I’m lackin skills on it, but the logic I did was right
But I didn’t want to spend more time with this, so I used a Flip Flop on my BP