Hi. Im developing a dark horror game, when some scenarios are very dark. I have noticed, testing on other more modest pcs, that shadows are a HUGE problem. If you set textures, post processing, etc on high, there is no problem, if you don’t have the shadows activated everything goes really well. But when I activate the shadows, either in profile 1, 2 or 3, the game starts to go really bad, the fps drop a lot. What tricks do you use to optimize the shadows? I’ve thought about things like:
- Disable all shadows, and put shadows only on large objects.
- Use static lights whenever possible.
- The objects that have shadows, limit the distance to the culling.
Even so, I haven’t improved much the shadows performance, and I’m surprised. Any recommendation?
By the way, what is the best way to see what is overloading the GPU?
Thanks.!!