Hello, i’m having problems with "Set Timer by Function Name when I paused the game. I’m making a pause menu for keyboard and gamepad with a button blueprint. I used the “Set Timer by Function Name” to check if the buttons are hovered and update their style and on the main menu it works very well, but on the pause menu, the function doesn’t load at all. What can I do to exclude the “Set Timer by Function Name” from the paused?
There’s an option in the BP details ‘tick when paused’. That should do it. ( not at a machine rn to check… )
I seem to recall delay nodes do not pause, so you could also use that feature…