im new to unreal and did spend some days now to bring a charakter from makehuman (1.1.1) -> blender (2.78) to UE4 (4.17.1)
The best way for me was to follow this short makehuman to unreal workflow video:
The imported Skel Mesh looks fine in Ue4 at the first look But when i try to retarget an anmimation from Animation Starter Pack the left hand get deformed.
All bones after pelvis are set to Skeleton in the retarget manager.
Any ideas why this is happening ?