im new to unreal and did spend some days now to bring a charakter from makehuman (1.1.1) -> blender (2.78) to UE4 (4.17.1)
The best way for me was to follow this short makehuman to unreal workflow video:
The imported Skel Mesh looks fine in Ue4 at the first look But when i try to retarget an anmimation from Animation Starter Pack the left hand get deformed.
All bones after pelvis are set to Skeleton in the retarget manager.
I have tried to paint the wrist but end up with a hand witch is more deformed as before.
When i apply the script(from the tutorial) some bones and vertex groups get added for
upperarm_twist_01_l, lowerarm_twist_01_l, thigh_twist_01_l, calf_twist_01_l, but not for the right site and the twist bones are also not weight painted.
When i choose the vertex group lowerarm_l the weight painting goes over the whole forearm and also over the twist. Do you think that could be the problem ?
I have checked the newest Unreal-mannequin and the weight painting there is different.