I started recently with Unreal Engine (using 4.25.3) and I’m in a confusion with the relationship between scene scale and yaw controller input. I want to control player rotation (first person) with the right thumbstick but when I add the controller yaw input the rotation seems to have an origin situated to the left and the player rotates around this point. If I set the scene scale to zero for X and Y the situation resolves and the player rotates from its center in the way I want, however, anything inside the scene disappears.
Is there any way to tell the yaw controller input to act as if the scene scale is zero or use the player center?
Thank you in advance for your support.