I want to create an asset consisting of kit elements (blocks – walls, pillars), prefabs, and entire buildings. But I don’t know how to create good pivots in UE5.3 without combining multiple objects into a single StaticMesh.
There are many tips on YouTube, but these are shown using simple meshes.
For example, the model composed of five objects (wall plus door etc), which is a kitbashing element. The pivot point of the entire think must be in the lower left corner. How do I do this? BluePrint? You can’t set the pivot.
Second example: an entire model composed of multiple kit elements, such as a building. How do I set this as a prefab with a normal pivot?
I’d appreciate any advice. I’ve been asking AI about this for a week (!) and nothing is working.