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Problems with physics :(

Good afternoon! I’m new to Unreal Engine and I’m having a problem applying physical to an object (a sphere), so that when it moves, it rotates. The problem is that I managed to make it move both on the x axis and on the y axis, but when I try to apply physics, trying to do what the internet tutorials say, the object gets rotation, but I lose control over the sphere , only the camera moves and the sphere moves where it wants. Someone will have some advice on how to apply or physical or something similar? The rolling ball template offered by unreal does not work in my project (copying it).
First of all, thank you very much!