Problems with physics while mirroring assets

Hello dear Epic.
We have a problem with built-in physics objects (box, capsule) after a scene asset has been mirrored. I’m attaching a screenshot that displays the problem. There is two objects that made from one asset. I’ve added simple collision box and rotate it on 45 degrees. As you can see the mirrored asset has mirrored collision box position only.
I’m pretty sure, that this problem has been reported before but i would like to ask. Is there a chance that this problem will be fixed in 4.20?

p.s. As a workaround we use collision made in 3d package and mark them as convex geometry. But we don’t want to use this workaround because of optimization issues.

Thank you!

Hello,

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Thanks

thank you! will do.

Still no fix in 4.20.2 8(