attempting to create a joint between objects that are both static. No joint created.
This message is the bane of my existence, currently.
In the past few days it has shown up, and I can not get it to go away. Since I have several hinges in my game (doors), each time I compile a bluprint, every one of the doors kicks out this warning.
But… they all work fine. they work as expected, but I get this warning in yellow stomping out all the other warnings I need to look at.
How do I get rid of this warning?
Currently, I have a simple test object. It is 3 parts. 2 static meshes that are set to Moveable, have no Constraints locking them in position or rotation. They have physics simulation checked. And the Physics constraint is set to free on all rotations and translations. There is nothing in there that is static. Even the type of object they are is set to physics object or world dynamic.
yet I get this message, over and over.
I can get this warning when I go into the Epic games Examples project, and copy all the info from one of their hinge examples from the Physics level. Hit compile, and up comes the warning.
So coping an example created by Epic gives this warning.
How do I get rid of this?
What do I need to fix to get it to stop?