So I’m learning animation and Unreal 4 and have come across a problem with creating a physics asset. I used the blender plug-in riggify to create an advanced skeleton for a model, but I can reskin it if that’s the problem (although for obvious reasons I’d like to avoid this). The problem is that the physics asset seems much smaller in-game(editor) than in-editor(physics asset editor).
Here’s the in-game view:
and heres the in editor view:
now obviously the default settings creates a horrifically mis-sized physics asset, but that’s something I can fix if I have to. The main problem is that the scale is inconsistent.
Help with any of these problems is very appreciated.