I’m having some issue with Unreal Engine 4.8.1 (not sure if version specific). I assigned in my Skeletal Mesh the Physics Asset in order to turn on the simulation whenever required basically turning players into ragdolls on demand. Now the whole point of the game is to have moving platforms and other physical based objects where the player must interact with.
I think its easier to illustrate the problem:
This video has the physics asset set:
And this video is without:
If I don’t assign any physics asset then the movement is pretty reliable but then I loose ragdolls as seen in the second video.
Maybe someone has experienced this before or has any idea what the issue could be?