Problems with network

Hi I’m using 4.6.1 and have some issues or lack of understanding.
I try to pass user input through network and I fail.


In player controller I set float variable and make this variable replicated but other users can’t see changes in this variable.
From what I read when variable is replicated it value is send over network every frame but this don’t work for me if variable is set in player controller.
Is it possible for someone to explain this.

you will have to redirect your input event to a run on server event. replication only happens from server to client, no exceptions.
check links in my signature for more detail.

Nice :). Very thanks