There is a more advanced system made by the same creator called Rapid Rig Modular. I wanted to test rapid rig advanced before I bought it because I already have it. It can provide very handy ways to rig non traditional humanoids (Since A.R.T. seems not aimed at that) http://www.creativecrash.com/maya/script/-rapid-rig-modular-procedural-auto-rig-for-maya
As for rapid rig advanced, The feature of so many bones in the arms and legs is for cartoony bending, but I suppose I can do that with corrective blendshapes instead, so I made a normal amount of joints in my arms & legs now
I figured out something interesting it seems there are multiple skeletons and thats why it looks chaotic, I selected only the rapid rig layer in maya called “df_Joints_SH_Layer” Which I guess stands for Single Hierarchy (for games) and now it looks cleaner in unreal
I still have a problem with scaling, the bones look so big in unreal because the fbx is coming in so small, I set the export units to centimeters but its still small. When I scale up the rig in maya and export, everything appears in different sizes and not even attached to eachother. How can I fix this?
Also I wanted to seamlessly make sure this particular rapid rig advanced rig works with unreal because I plan on buying rapid rig modular which is perfect for quadrapeds, and any other non humanoid! The ‘modular-ness’ of it is awesome!