Hello! I’m relatively new to game development and C++, and I apologize if I posted this in the wrong place. But I need help and hope someone can help me solve this problem:
I’m working on a simple 2D game and I’m currently in the process of adding movement to my paper character with C++. I’ve successfully added the mapping context, created a simple movement function, and bound the action to input. Upon testing, I did confirm input was being read and I did get movement, but not the movement I wanted. Despite adding the “Swizzle Input Axis Values” modifier for the W and S keys, movement remained on the X axis. The A and D keys don’t cause any movement, but through debugging I could see that the inputs are registered. Below are some screenshots that could be helpful.
If anymore information is needed, please let me know. I appreciate any help I can get. Thank you!