Character rotation and gravity must change accordinng to line trace impact normal here:
but the chractter (and camera) must always look at the map from sime direction. Every time I change rotation, camera looks froom opposite way. When I dissable Z axis it won’t work properly at all. I, tried to solve it by multipying the vector by 2:
So with this the rotation, still not solved, just keeping the camera at same direction. As I understand stuff here this type of changes in rotation does not even bother Z vector but it wont work when I disable it. I tried similar thing sor that to but nothing worked. I am sure I musendrstanded some things here.
This is the current nodeset, after I delete all my broken attemps:
And this is thee currrent gameplay:
As you see gravityy is not applying from the right direction. Character moving slover somewhere. Rotation is not always setting right etc.


