but the chractter (and camera) must always look at the map from sime direction. Every time I change rotation, camera looks froom opposite way. When I dissable Z axis it won’t work properly at all. I, tried to solve it by multipying the vector by 2:
So with this the rotation, still not solved, just keeping the camera at same direction. As I understand stuff here this type of changes in rotation does not even bother Z vector but it wont work when I disable it. I tried similar thing sor that to but nothing worked. I am sure I musendrstanded some things here.
This is the current nodeset, after I delete all my broken attemps:
Can’t you just set the camera rotation to 0 each time or better yet make the camera use the controller rotation and never change it. I am asking. I’m not really sure if that would work.
Well, some usefull advices here I think it might worth a try. I am quite a rookie, I am unfamiliar with most technical stuff, didn’t even tought I can use a controller. Yet still I have problems with gravity etc. However this new approach might solve them as well.