- In my project, there is a “medieval-style gate” instead of a door. My problem is that my character can’t walk on the mesh after the animation is complete. I can walk on it, without the animation, but after I made a new sequence with this object, it was impossible to walk on it. I tried some thoughts and I end up with this conclusion that I can walk on it from the left or right side, but I can’t step on it from the bottom. Like an invisible barrier of the shape like my mesh, which was created at the exact moment, when the sequence started. I guess this barrier somehow works with my “Gate” object bottom face or origin/pivot point OR somehow related with the Sequence/Animation because I can walk on this object if it has no animation connected to it. Or maybe the problem even in Blender, but I made there only a cube, reshaped it, made a UV texture, and assign it on 0.0.0 world coordinates. Exported in fbx. I also tried to animate this object in different ways, and the result is the same. When the animation starts, it’s like creating a copy of this object and staying in the original place, but invisible, so I can’t go through it. At some point, I also did another animation in sequence with the same object. This time it was just a simple location animation, and it works perfectly fine. I can walk on my object. It means that the problem can be directly in mesh or “rotation”. Here is a video example
Video parts:
- Basic cube, reshaped from Blender and imported FBX. Animated through whole rotation section in Sequencer.
- Same but with texture and animated through the pitch option from the rotation section in Sequencer.
- Same mesh, textured and animated through the whole location section in Sequencer. (No problem walking on it)
- Mesh without animation. (No problem walking on it)
Error Image