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Problems with materilas in objects

Hi

I´m doing an interior of a duplex apartment, and i made and export everything on 3dsmax, and when Import the objects to Unreal everything is fine and work prefect, I put materials to the objects and they see perfect, but with some objects(doors and windows) after I build the Light and start Play, the doors texture change his coordinates and the windows turn black. Look the image below

10cff90eb3b4dbb69bbdb873f06186e34be4f22f.jpeg

Why happened this and how can I fix it?

Thanks

It looks to me like you have not set up lightmaps for your assets, have a look here:

https://docs.unrealengine.com/latest/INT/Engine/Content/Types/StaticMeshes/LightmapUnwrapping/index.html

https://youtube.com/watch?v=joKnmShAdJE

You might want to try the Steamroller script for 3ds Max for unwrappng. I know a lot of people around here use it religiously. It doesn’t hurt to learn how to unwrap properly though, I know it’s saved me from a few problematic areas.