Guys, I’m trying to render a sequence that, when exported from Unreal, releases a sequence of PNG images.
The problem I’m having is that in this level sequence that I’m rendering I have a video, which makes the texture of a part of the character’s clothing, but the sequence only re-renders it frame by frame while the video plays in its entirety, not respecting the rendering time. each frame.
How to resolve this?
The video is already on the level sequence Time Line, but when I render it, it does not respect the time line.