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Problems with importing static meshes with "high" polycount (500K) , need help!
Development
Asset Creation
unreal-engine
anonymous_user_f2d1663d
(anonymous_user_f2d1663d)
October 3, 2016, 11:54am
4
It was a huge tree .
If i get a gtx 1080 would it cut the load time in half compared to a gtx 970 ?
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