I have tried to import a single hero asset with 500 000 polys and it seems UE4 editor crashes while it trys to import it. Task manager shows program as inactive … maybe it takes just very long but this loading time is not viable.
Is it normal that a 500K poly asset takes forever when i have a nvida gtx 970 (not the best but not the worst card ether)? and a quadcore 4x 3,8 Ghz ?
When i want to import assets which polycount is viable with my hardwaresetup ? 40 K ? 4 K ?