Some of the stuff that UE4 does on import will not be necessary with UE5, however, I don’t think that the stuff they’re doing with high polycount assets extends to things like skeletal meshes (characters)
Some of the stuff that UE4 does on import will not be necessary with UE5, however, I don’t think that the stuff they’re doing with high polycount assets extends to things like skeletal meshes (characters)