Since Im having a variety of issues with re-targeting my own rig using ART in Maya, I decided to try Mixamo’s auto-rigger with my custom character, to see if I can get that to work with re-targeting the Animation Starter Pack.
I started with a blank project using 4.5. I then imported the Animation Starter Pack. I dragged over the exported FBX from the Mixamo site, chose ‘None’ for the skeleton creation, and my character is laying down. I’m assuming that is because U4 using Z-up. Whats the best way to rotate the character so it’s in the correct position? I tried selecting the “Hips” which I’m assuming is the root bone since there isn’t one above in the hierarchy, but that doesn’t work.
Any thoughts? Thanks!