So, hi i’m Nicola and i’m creating my own project. I wanted to create a fake garvity using a “Add Force” like the real one, but instead of a float a vector. By that, I could also set the gravity right, left, forward and backward. I understood how to do it, but i came across to some problems: the first one is that ( images below) when i set the new fake gravity, it all works pretty much as i want to, but the walkable floor doesn’t change, so it’s like if he’s falling, even if it’s on something. How can i set the walkable floor when i click up? The second problem is that when i click down to set the fake gravity as the original one it doesn’t work and when i stop playing it shows a warning says “Warning MyCharacter_C_16.CollisionCylinder has to have ‘Simulate Physics’ enabled if you’d like to AddForce”. So i go to CapsuleComponent and i enable simulate physiscs, and when i play it all completly messes up. How have i to do it ? Thank you very much for any help.