Hey there, i have a problem: my object is falling very slowly, as if in slow-mo, and if you increase gravity, it falls through textures at speed. I’ve tried using different object parameters, tried creating other objects and making them fall on other surfaces, but the result is the same. What could be the problem?
Link on youtube video with problem: https://youtu.be/NXTLpDnrMIM
Hey @MrCap4a!
Interesting… If you want it to fall in regular gravity, 1.0 is akin to normal gravity, and that is a multiplier, so 2.0= 2 times normal gravity.
That aside, it might be the collider of the floor. You may want to open that static mesh, remove collider, and maybe try one of the automatic generators. And use “Use complex as simple”.
Where and what parameter should I change to change gravity? The problem with objects falling through the floor is not related to an incorrect collision, because it remains even if you replace my 3d models with the default ball and plane embedded in unreal. I can take additional screenshots if it helps.
I changed the rate of fall using the default gravity setting, since this solution is acceptable for my project. And the problem with collisions was solved simply: I turned on the CCD of the Static mesh of object. To do this, go to the object’s blueprint, select static mesh there and enable ccd in its settings
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