Hi i have been having trouble getting a quality space skybox to use for a solar system, I have followed every tutorial i could get my hands on but they do not cover LODs & compression and end up very blurry, can anyone help me with a detailed tutorial or some steps i should take once i have imported a skybox from 3dmax?
I followed this tutorial first and got error messages when trying to save .dds it couldn’t allocate the files, and those were 2k images from spacescape.
Then i tried the spacescape 3d max approach Unreal Engine 4 Tutorial - Custom Star Scape / Space Scape - YouTube , that worked to a degree, imported and was very blurry the tutorial did not go over LOD or Compression, i followed the tutorial and changed the settings to two sided and skybox as suggested in the tutorial then went into blueprints and linked to emissive colors and it came out blurry so then i went looking for some answers to fix it and i went back and changed the settings to nomipmaps, that did not work either i tried the compression setting nothing work still blurry.
I chose a blue space skybox, blue stars with a little blue noise. its not meant to be totally blue in images below as it was mostly black with blue stars and a little noise and importing is just blurred it.
Any help with fixing this would be greatly appreciated. I have spent 2 days trying to figure this out and its really frustrating as i want to get this sorted so i can move on to the next thing.
Imported the mesh and the textures
Emissive color linked as suggested in the tutorial
unlit and two sided as suggested in the tutorial
Outside the skybox
Inside the skybox