I’ve packeged the project. When I try to open a level from another level - it’s just crashes with an error. I used blueprints only and didn’t try do anything with c++ code.
Last logs lines :
Blockquote [2022.06.27-15.28.53:761][ 88]LogNet: Browse: /Game/Maps/Tavern
[2022.06.27-15.28.53:761][ 88]LogLoad: LoadMap: /Game/Maps/Tavern
[2022.06.27-15.28.53:761][ 88]LogWorld: BeginTearingDown for /Game/Maps/LoadingMap
[2022.06.27-15.28.53:762][ 88]LogWorld: UWorld::CleanupWorld for LoadingMap, bSessionEnded=true, bCleanupResources=true
[2022.06.27-15.28.53:762][ 88]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.06.27-15.28.53:762][ 88]LogWorld: UWorld::CleanupWorld for LoadingMap, bSessionEnded=true, bCleanupResources=true
[2022.06.27-15.28.53:762][ 88]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.06.27-15.28.53:793][ 88]LogGarbage: Warning: Disregard for GC object AdditiveControlRig /Script/ControlRig.Default__AdditiveControlRig referencing RigVM /Script/ControlRig.Default__AdditiveControlRig:VM which is not part of root set
[2022.06.27-15.28.53:793][ 88]LogGarbage: Warning: Disregard for GC object AdditiveControlRig /Script/ControlRig.Default__AdditiveControlRig referencing RigHierarchy /Script/ControlRig.Default__AdditiveControlRig:DynamicHierarchy which is not part of root set
[2022.06.27-15.28.53:793][ 88]LogOutputDevice: Warning:
Script Stack (0 frames):
[2022.06.27-15.28.53:793][ 88]LogWindows: Windows GetLastError: Operation finished successfully. (0)
[2022.06.27-15.28.58:842][ 88]LogWindows: Could not start crash report client using …/…/…/Engine/Binaries/Win64/CrashReportClient-Win64-Debug.exe
[2022.06.27-15.28.58:842][ 88]LogMemory: Platform Memory Stats for Windows
[2022.06.27-15.28.58:842][ 88]LogMemory: Process Physical Memory: 772.89 MB used, 810.50 MB peak
[2022.06.27-15.28.58:842][ 88]LogMemory: Process Virtual Memory: 2604.82 MB used, 2641.18 MB peak
[2022.06.27-15.28.58:842][ 88]LogMemory: Physical Memory: 10009.70 MB used, 6196.17 MB free, 16205.87 MB total
[2022.06.27-15.28.58:842][ 88]LogMemory: Virtual Memory: 22027.72 MB used, 2882.14 MB free, 24909.87 MB total
[2022.06.27-15.28.58:842][ 88]Message dialog closed, result: Ok, title: The UE5-Tales_TDB Game has crashed and will close, text: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollectionVerification.cpp] [Line: 137]
Encountered 2 object(s) breaking Disregard for GC assumptions. Please check log for details.
Here’s a blueprints of opening level :
So, how to fix this problem ?
Upd. Problem was in unsuitable rig which was used by character animation blueprint.