Im trying to make retractible spikes, like in sonic the hedgehog. I have the spikes raising and lowering every two seconds just fine. Whether or not they go down or up is controlled by a boolean variable called ‘activated’ and im using the flip flop node to toggle the value. The issue im having is that hypothetically, if i had two of these blueprints right next to each other, one starts with activated true, the other one false, the spikes should go up and down at opposite times. Instead, the one that starts activated stays up for 4 seconds, and then they go up and down in sync. maybe im just using flip flop incorrectly but heres how im doing it

